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DOD: Source, Source Engine, and SourceTV Steam Client Build Update Released plus a new Steam Weekly Update by Wester | 0 comments

On 19 Aug 2006

Here's the changelog, as per usual:
Day of Defeat: Source

  • Improved hitbox detection for player body parts that extend outside of the bounding box
  • Fixed players being able to capture areas from farther away than intended
  • Fixed an exploit where player could plant the bomb and switch teams, causing the bomb to explode and give the point ownership to the wrong team
  • Fixed bell sound playing on knife impacts
  • Fixed players switching to the tnt view model if they picked it up while a smoke grenade was deployed
  • Fixed several map exploits
  • Fixed minimap cap areas showing the number of players present even if those players were on the owning team
  • Fixed a case where user could crash the server with a client command
  • Fixed a case where dod_Jagd would not respond to mp_timelimit changelevels
  • Fixed an exploit that could be used to throw grenades farther than intended
  • Fixed logging events kill_planter and kill_defuser showing incorrect data
  • Fixed several cvars not being saved in the config ( death effects options, hud_centerid )
  • Fixed animation issue where player would not have an animation if they expended all ammo
  • Fixed issue where a player would be stuck on spawn if they were defusing when the round restarted


    Source Engine

  • Fixed jittery animations while recording a demo file


    SourceTV

  • Added a convar "tv_transmitall" to transmit all entities (like HLTV)
  • Fixed console messages forwarding for rcon
  • Fixed spectator client crash during round restart
  • Fixed flicking decal and smoke effects
  • Fixed connection retry command
  • Fixed recording and broadcasting player voices. "tv_relayvoice 0" turns it off now
  • Fixed missing entities due to wrong PVS culling

  • As for the weekly update:
    Friday, August 18 2006

    Today we released an update for Day of Defeat: Source that addresses a number of issues people were having with the game. Details of this release are available here.


    Next week we'll have another Counter-Strike: Source release, where we'll be unveiling the new radar that was first mentioned here. We're looking forward to seeing how people like it, along with how it will change gameplay. Looking beyond this release, we'll be taking a look at the economy of Counter-Strike and how we're pricing weapons.


    Around Valve these days, the Leipzig Games Convention is the focus of everyone working on Episode Two, Team Fortress 2, and Portal. Coming out of next week we'll be releasing some of the new footage for everyone to see.






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