HOME/NEWS

» RSS FEED
» NEWS ARCHIVE
» NEWS ARCHIVE #2
» NEWS ARCHIVE #3

COMMUNITY

ON THE FORUMS:

» FAN FICTION
» FAN ART
» ARTICLES
» PREVIEWS
» REVIEWS
» LINKS
» HOSTED SITES
» GET HOSTED

HALF-LIFE 2 INFO

» FAQ
» STORY
» WEAPONS
» ITEMS
» ENEMIES
» ALLIES
» CHARACTERS
» VEHICLES
» GAME PACKAGES
» GAME ENGINE
» SYSTEM REQUIREMENTS
» WALKTHROUGH
» CVARS AND CMDS
» XBOX VERSION


HALF-LIFE 2 MEDIA

» SCREENSHOTS
» VIDEOS


HALF-LIFE 2 MODDING

» MOD INDEX
» MODDING GUIDES


HALF-LIFE 2: EPISODE ONE INFO

» PREVIEWS
» REVIEWS
» FAQ
» SYSTEM REQUIREMENTS


HALF-LIFE 2: EPISODE ONE MEDIA

» SCREENSHOTS
» VIDEOS


HALF-LIFE: SOURCE INFO

» FAQ


HALF-LIFE: SOURCE MEDIA

» SCREENSHOTS


HALF-LIFE: SOURCE MODDING

» MOD INDEX
» MODDING GUIDES


DAY OF DEFEAT: SOURCE INFO

» FAQ
» WEAPONS
» ITEMS


DAY OF DEFEAT: SOURCE MEDIA

» SCREENSHOTS


DAY OF DEFEAT: SOURCE MODDING

» MOD INDEX
» MODDING GUIDES



COUNTER-STRIKE: SOURCE INFO

» FAQ
» WEAPONS
» ITEMS


COUNTER-STRIKE: SOURCE MEDIA

» SCREENSHOTS
» VIDEOS


COUNTER-STRIKE: SOURCE MODDING

» MOD INDEX
» MODDING GUIDES


SITE INFO

» STAFF
» HISTORY
» JOBS
» SUPPORT US


AFFILIATE SITES

» INFO

NETWORK SITES

Half-Life Portal
DOOM 3 Portal
Quake 4 Portal
Xbox 360 Degrees
TES4: Oblivion Portal
The Omikron Portal

» HALO 2 PORTAL
» F.E.A.R. PORTAL
» PES PORTAL
» WINDOWS RESOURCE
» GAMERCAST




HOME/NEWS


   Welcome to the Half-Life Portal - the source of everything regarding Half-Life!

Be sure to visit our
FORUMS!

Bookmark us:
(CTRL-D)
  Link to us:
Half-Life Portal



CGW Episode Two and Portal Preview by Wester | 0 comments

On 19 Sep 2006

CVG:
"The demo didn't go into much detail about new weapons, although it did suggest weapons may often be in short supply, as considerable use was made of the Gravity Gun. However, we did see one new weapon, the Strider Buster: a sort of magnetic mine which you can attach to Striders' backs, and then explode by shooting it."

Again:
"And puzzles get a lot trickier as the game progresses. Unlike the dark, fleshy corridors in Prey, Portal's clean, white environments have been presented with a simple, easy-on-the-eyes attitude, providing Valve with a little more freedom to concoct wild and head-spinning tasks. Once I'd got my hands on the all-important portal gun, extra set-pieces and apparatus were added to the mix, such as moving platforms, bouncing energy balls and rotating sentry guns. But what impressed me the most was the subtle efforts Valve has made to keep everything obvious - visual cues like shadows and lights on the ceiling, so you know exactly where to place your space-bending hole."






All content and images are copyright © 2003-2006 Half-Life Portal / Half-Life 2 Portal
or their respective owners, and cannot be reproduced without prior consent.