Yet another Source Engine SDK Update ungarmented and yet another new Steam Weekly Update by Wester | 0 comments
On 11 Aug 2006
Changelog to pander:
Fixed compilation issues for Linux dedicated server in SDK
Removed 3D Lighting Preview menu choice from Hammer
Fixed SDK Launcher bugs when performing outdated MOD check
SDK Wizard now creates 'maps' directory underneath the new mod directory. This prevents a map compilation error
The 'cs_milita.vmf' distributed with was loading in a bad state if the grid is set to be displayed at startup. New version has grid off
As for the update:
Friday, August 11 2006
Soon, we'll be releasing the first in a series of updates to Counter-Strike: Source which will be focused on moving the core Counter-Strike gameplay forward.
The first update will include an updated version of the map Train, which will feature an HDR lighting pass, some minor layout changes, and a number of small bugfixes.
The second facet of this release will be a completely reworked radar system. There will be a significant change to the aesthetics of the radar, but there are also some fairly significant gameplay ramifications to the new system. One example: when you look directly at an enemy for a long enough time for their name to appear on your screen, everyone on your team will be able to see that enemy in the radar. We're planning on releasing this first update in about two weeks.