Half-Life 2 on Xbox
The Xbox version port of Half-Life 2 has been released!
Make sure to keep an eye out for it whence visiting your local electronics gaming store next time.
UPADTE 8: Grounds for awesomeness to no end... the Xbox 360 version reveals itself, of course, outstripping the Xbox version build by a large amount, on many a map. IGN will gain your exultation as of right now.
UPDATE 7: The Half-Life 2 Xbox version port has officially gone GOLD!!! It's to be unleashed on November 15th, 2005. Also, be sure to check out the press release! ;)
UPDATE 6: 1UP have snuck up their exclusive video of the Half-Life 2 Xbox version and their coverage, available for streaming or high quality download in both WMV and QT formats, which can also be found on our videos page.
UPDATE 5: The port is near completion now, with only some final optimizations of certain graphical and lightning effects being done, as well as optimizing the less than required 256MB of RAM, shared between CPU and GPU 64MB of 200 MHz clocked 6.4GB/s of memory bandwith transfering DDR-SDRAM memory usage, and they're spending the majority of their time testing the new GUI, default control configurations, and more optimizing, as CGW has confirmed.
UPDATE 4: We've got 10 new screenshots up of the Half-Life 2 Xbox version port on our screenshots page, be sure to take a swing by there and check them out.
UPDATE 3: IGN have thrown up their preview of the Half-Life 2 Xbox version, check it out.
UPDATE 2: Half-Life2.de have managed to snag some new info
regarding the Half-Life 2 Xbox Version via the Official Xbox Magazine's May 2005 issue.... here's the translation of what they know:
Improved, dynamic specular lighting effects - it looks better on the Xbox version than on the PC version due to more control over the NV2a GPU chip
Loading times don't differ from the PC version due to a new streaming technology
And here's the cover image of the issue:
The controls have been adapted to the joypad and auto-aiming has been included
They are still working on the airboat and buggy controls because it is too difficult to steer and shoot at the same time
The Source Engine has been adapted to Xbox so that Xbox developers can license it now
The textures are less detailed than on the PC because of the reduced RAM (only 64 MB)
There will be NO multiplayer in the game, not even via Xbox Live
It's not yet announced if it will be possible to download new content, but there was no clear answer
Estimated release date: Summer 2005 (for the US)
UPDATE: Well, xblGamers claim
that Half-Life 2 developement has moved from the Xbox to the Xbox 2 to take advantage of it's all new feature-set.
Interesting, as VALVe Software themselves have not [yet] confirmed this.
Present Xbox regarding content:
Check out our previews section for a link to a short article on how the Xbox version of Half-Life 2 is shaping up to be like.
Feel free to discuss Half-Life 2 on Xbox in our forums.